Reality Rift disbands, leaves Dota 2

By Chelsea JackSeptember 1, 2020
COVID-19 has pushed many of us to our limits in 2020. For Southeast Asian organization, Reality Rift, the pressure was just too much.
In a length post shared on both Facebook and Twitter, Ilya Vlasov, CEO of Reality Rift, explained why the decision had been made to disband the Reality Rift Dota 2 team.
It boiled down to three main issues:
  1. COVID-19 restrictions on travel had made the living circumstances of the team members untenable. The isolation from family, VISA issues, and removal of LAN possibilities combined to create a demoralizing situation for the players.
  2. Financial pressures on the Reality Rift business required them to become leaner. Though the Dota 2 team was established in 2019 understanding it would be run at a loss initially, the reduction in revenue through the company's primary business operations required them to reconsider any aspect of the organization that wasn't bringing in a profit.
"The only thing that saves the whole scene from collapsing, is the fact that Dota2 is a great game, that people love (and hate sometimes)." ~ Ilya Vlasov, CEO, Reality Rift
  1. Lack of support from Valve. Ilya wrote briefly about Valve's contributions to the esports scene, which he described simply as "Low effort." and then extensively about the importance of the official season and the difficulties created by having such a top-heavy prize distribution via The International.
Ultimately, Ravdan "Hustla" Narmandakh and Vincent "AlaCrity" Hiew Teck Yoong will move to inactive status as they wait out the end of their contracts, while Lee "kYxY" Kong Yang and Wong "NutZ" Jeng Yih have become free agents.
Calls have become coming from across the community for Valve to take some form of action to support the scene during these unprecedented times. Currently, Valve's stance is that the official Dota Pro Circuit season and The International 10 are delayed indefinitely.
Copyright 2020Elo Entertainment Inc.We're Hiring! Dota 2 is a registered trademark of Valve Corporation.